War wings guide rnp6/30/2023 ![]() Maneuvers available, firepower and number of damages sustained before being eliminated depend on the airplane chosen. Short range fire (up to half ruler of distance) mean two damage cards instead than one. A ruler is used to see if a plane has enemy cards in his field of fire: if so, the player chooses one target that must take a damage card with a random amount of points (optional rules cover special damages too). Planes can then "fly" on the table or the floor. All players reveal at the same time the first card for the turn, put it in front of the plane and move the latter so that the little arrowhead on the rear matches the one in front of the maneuver. The player controlling it plans his turn choosing three of them in sequence and putting them face down on the gaming mat. ![]() Each plane is depicted on a card and has a set of maneuver cards specifically designed for it, with large arrows on them.
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